This blog intends to work as notebook for my research on synergies between Sound-Visuals-Movement, audiovisual interactive systems, augmented realities, graphic representations of sound and movement in real time, hypersensory immersive media and synaesthesia states.
Collecting five Audiovisual Live Performances. Check previous A/V collections under the tag “Graphic Sound Visualizers”.
[pic. CENTAURE, Franck Vigroux & Kurt d’Haeseleer // NaN:COLLIDER, Joao Martinho Moura and António Rafael // BORIS DIVIDER]
VOID JUNGLE
An audiovisual live performance based on an immersive beam light array installation.
By Chang Funju & Han ChengYeh, 2016. More info here. Find here the quartzcomposer’s code for the moving heads live control.
CENTAURE
“Centaure is a live audio & video. Centaure is a postdigital road trip to a dystopic future. It’s a virtual ‘safari’ to a world populated by cloned creatures and mutations of species that seem to have been artificially rebuilt from contaminated DNA.”
“Interactive performance that explores the phenomena of interspecies’ communication. It features live transmitted sound generated by Aurelia Aurita jellyfish and performer. Sound loops containing recordings of jellyfish in closed environment and prerecorded sonic experiments from the sea are mixed in generative score which is assembled into immersive sonic and visual experience.”
New collection of Kinetic-Digitally-Controlled-Structures, Reactive Mechanisms and Performing Robots. Check more related post under the tag “KINETIC STRUCTURES”.
“Inferno is a participative robotic performance project inspired by the concept of control and the representation of hell.The specificity of this performance resides in the situation where the machines involved in the performance are retrofitted on the body of raptured audience members cum performers
A select group of the public therefore become an active part of the performance, giving a radical instance of immersive and participative experiences. Shifting the exoskeleton’s command from the authors, to the computer, to the audience and to the performers, Inferno questions the nature of control – either machinic or human, either coerced or voluntary – where either utopian or dystopian futures radiate, both real and fictional.”
By Louis-Philippe Demers and Bill Vorn, 2015. More info here.
EPIZOO
“The Epizoo performance enables the spectator to control Marcel.lÌ’s body by means of a mechatronic system. This system comprises a body robot, which is an exoskeleton worn by the performer, a computer, a mechanical body control device, a vertical projection screen, two vertical lighting rigs and sound equipment. “
“The installation for this piece consists of a laser, a mirror, and a motor. Two identical installations are set up in a vertically symmetrical fashion. The work capitalizes on the nature of the mirror between the two installations (with the right and left sides being reflections of each other). Each installation operates on the same time axis and behaves in the same manner, recalling a substanceless mirrored surface.”
“Interface I investigates the boundary between two interacting systems rendered into the physical. One system is a compound of motors, strings and elastic bands arranged horizontally. The two units face each other vertically (one on the top, one on the bottom).
Each motor of one level (top, bottom) is connected to its opponent with a string, meeting in the center. Both motors pull their string in the opposite direction (like in a tug of war). At the junction of the strings, a mesh of elastic bands connects the string to its neighbours. The mesh couples each element to its surrounding elements in order to achieve a local emergent behaviour.”
“Captives is an ongoing series of digital and physical sculptures, a contemporary interpretation of Michelangelo’s unfinished series “Prigioni” (1513-1534) and his technique of “non-finito”.The work explores the tension and equilibrium between form and matter, man-made objects of perfection and complex, chaotic forms of nature. “
New collection on immersive environments. Compiling audiovisual places built on a tridimensional matrix where the data is materialized in space. Check previous collections under the tag “Immersive Audiovisual Environments”.
[pic.: DEEP WEB, Christopher Bauder and Robert Henke // UNFOLD, Ryoichi Kurokawa // TANGENT, 1024arquitecture]
New collection of projects where movement is tracked and used to generate and manipulate visual shapes and forms. Check more under the tag Motion Sculptures.
[pic.INTEGRATION 04, Dieter Vandoren // DIGITAL DANCE, Andreas Muller // WINDLICHT, Studio Roosegaarde]
Collection of examples on sonification of body movement. By the use of computer-vision, body-tracking techniques or electronic sensors the body’s movements are captured and used to generate/control sound.
New collection of Kinetic-Digitally-Controlled-Structures, Reactive Mechanisms and performing robots. Check more related post under the tag “KINETIC STRUCTURE”.
Second part of Point Cloud Aesthetics’s collection (first part here), related to projects using Point Cloud visualizations as virtual representations of real worlds.
[pic. SKYLINES III, Patrico Gonzalez Vivo // UPENDING, OpenEndedGroup // GHOST CELL, Antoine Delach // COUNTOR & SHAPE, Denial of Service]